/*
*  Copyright 2019-2020 Zheng Jie
*
*  Licensed under the Apache License, Version 2.0 (the "License");
*  you may not use this file except in compliance with the License.
*  You may obtain a copy of the License at
*
*  http://www.apache.org/licenses/LICENSE-2.0
*
*  Unless required by applicable law or agreed to in writing, software
*  distributed under the License is distributed on an "AS IS" BASIS,
*  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*  See the License for the specific language governing permissions and
*  limitations under the License.
*/
package com.mcx.modules.service;

import com.mcx.modules.data.EnumDefine;
import com.mcx.modules.domain.PlayerBackpack;
import com.mcx.modules.entity.Role_BackpackAddItemEntity;
import com.mcx.modules.entity.Role_BackpackItemChangeEntity;
import com.mcx.modules.service.dto.PlayerBackpackDto;
import com.mcx.modules.service.dto.PlayerBackpackQueryCriteria;
import org.springframework.data.domain.Pageable;
import java.util.Map;
import java.util.List;
import java.io.IOException;
import javax.servlet.http.HttpServletResponse;

/**
* @website https://el-admin.vip
* @description 服务接口
* @author mcx
* @date 2022-04-30
**/
public interface PlayerBackpackService {

    /**
    * 查询数据分页
    * @param criteria 条件
    * @param pageable 分页参数
    * @return Map<String,Object>
    */
    Map<String,Object> queryAll(PlayerBackpackQueryCriteria criteria, Pageable pageable);

    /**
    * 查询所有数据不分页
    * @param criteria 条件参数
    * @return List<PlayerBackpackDto>
    */
    List<PlayerBackpackDto> queryAll(PlayerBackpackQueryCriteria criteria);

    /**
     * 根据ID查询
     * @param id ID
     * @return PlayerBackpackDto
     */
    PlayerBackpackDto findById(Integer id);

    /**
    * 创建
    * @param resources /
    * @return PlayerBackpackDto
    */
    PlayerBackpackDto create(PlayerBackpack resources);

    /**
    * 编辑
    * @param resources /
    */
    void update(PlayerBackpack resources);

    /**
    * 多选删除
    * @param ids /
    */
    void deleteAll(Integer[] ids);

    /**
     * 物品加入背包
     * @param playerId 玩家编号
     * @param goodsInType 物品类型
     * @param entity 物品对象实体
     * @param changeList
     * @return
     */
    List<Role_BackpackItemChangeEntity> add (Integer playerId, EnumDefine.GoodsInType goodsInType, Role_BackpackAddItemEntity entity);

    /**
     * 物品加入背包
     * @param playerId 玩家编号
     * @param goodsInType 物品入库类型
     * @param lst 物品列表
     * @param changeList
     * @return
     */
    List<Role_BackpackItemChangeEntity> add (Integer playerId, EnumDefine.GoodsInType goodsInType, List<Role_BackpackAddItemEntity> lst);

    /**
     * 出售物品给系统
     * @param playerId 玩家编号
     * @param playerBackpackId 玩家背包编号
     * @param goodsType 物品类型
     * @param goodsId 物品编号
     * @param goodsServerId 物品服务器端编号
     * @param sellCount 出售数量
     * @return
     */
    Boolean sellToSys(Integer playerId, Integer playerBackpackId, Integer goodsType, Integer goodsId, Integer goodsServerId, Integer sellCount);

    /**
     * 道具使用
     * @param playerId
     * @param playerBackpackId
     * @param goodsId
     * @return
     */
    Boolean useItem(Integer playerId, Integer playerBackpackId, Integer goodsId);
}